![]() ![]() – Fixed cut off breathing sound on high framerates – Fixed binocs not remembering zoom level – Disabled the non-functional tab bar for looted PDAs – Fix input lock when the players dies from Psy Damage as a Monolith member – Fixed southern Agroprom exit to Garbage teleporting to the northern exit when cancelled – Fixed inventory scroll bar being stuck or “hard to scroll” – Fixed ammo aggregation for stashes and corpses – Possible fix for some config files being corrupted after a game crash – Removed “survival mode is not compatible with survival mode” – Changed Anisotropic Filtering option steps to 0,4,8,16 – Fixed incorrect round function in _g.script – Fixed small errors in w_indoor_ambient.ltx and fetch_list.ltx – Fixed combat ignore not checking enemy for enemy_ignore condition if object itself has no db storage overrides – Fixed exclusion of binocs from the delayed repair feature – Added missing helmet overlay for isg nosorog – Fixed rare crash in surge_manager.script – Removed no longer existing console commands from default_controls.ltx – ammo wheel should work correctly on guns in grenade launcher mode now – colt kimber added to spawn blacklist (broken animation) – crafting no longer gives you the old non working explosives – one trader was still selling old (non working) mines item – fixed the mismatch between rank values and their names – removed leftovers use_aim_bullet = true – added checks for emtpy table on random key table uses – _G.random_key_table returns nil if empty table is passed instad of false – Fixed PKM Zulus and Protecta Aim reticles – Fixed broken actor_on_weapon_jammed callback – Stalker and mutant population sliders should now apply correctly – Lowered hud offset changes in the hud editor now apply in real time – Weapon hud editor no longer crashes when pressing apply – Trying to sleep while bleeding or irradiated no longer breaks timers ![]() – Baby burer now stops crying when you open the door – Fixed a few missing/incorrect CLSIDs in scripts – Fixed a visual bug upon exiting inventory while dragging an item cell around ![]() – Fixed double clicking lag when moving items in inventory – Fixed Detectors using sefllightl instead of the selflight_det shader. – Fixed emissive geometry, lamps, TVs, and other geometry using emissive shaders doesn’t change while holding a PDA/detector – Fixed gasmask shader, water droplets and condensation is rendered properly now. Changelog for all changes in 1.5.2 since 1.5.1: ![]()
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